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The basic premise of the game is that you are Bruce Lee.
You collect lanterns, which unlock doors and solve puzzles. You fight an
inept ninja and a humongoid green sumo wrestler, both having infinite lives
and both of whose life ambitions are to fight a constant losing battle
against you. They're very easy and they seldom do anything to you except
slow you down. However that doesn't mean it's not fun killing them again
and again.
As you venture further, you come across traps, such as
spiky floors and ceilings, conveyer belts which try to drag you into the
spikes, lasers, and big flying whatever-they-are that make cool zap noises
when they kill their victims. Most of the time, the victim will be the
ninja or sumo, who are both incapable of ducking.
And finally, you fight a final boss who in fact is a
gigantic living statue that spits little rocks that bounce at you like
they're made of demon possessed silly putty. All you have to do is hit
a switch and this creature immediately dies.
Lame . . . but at the same time, it can be pretty cool.
How paradoxal.
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GRAPHICS
The graphics are extremely simple, which is not to say
bad. Just simple. The animations really are nice and they often make up
for lack of detail. Detail of course is one of Commodore's weaknesses,
but never let that get in the way of having a good time.
Now, here's my favourite part. The sumo yawn.
Look at him. He looks so relaxed. This happens every
time the sumo respawns. He yawns, then charges you like you're the ice
cream truck that made him the way he is today.
And of course, jumpkicks wouldn't be so fun if the victims
didn't get launched backwards in such a comical fashion. Whooooosh!
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SOUND
The sounds are great.
Whenever you pick up a lantern, you hear a three
tone pickup noise. That alone is cool, but there's more.
Whenever you get zapped by a laser or impaled on spikes,
Zzzow!
Whenever a foe appears, there's that little warble sound.
Your
Bruce Lee sense is tingling! Ninjas are on their way!
Whenever Sumo yawns, you hear a great bellowing WHOOOM!
I think my colourful descriptions say enough, but these
sounds are available for download! Yes, you too can hear the low gutteral
yawn of the infamous green sumo!
Oh, and as for the music, it only comes at the beginning
of the game at the title screen.
Here's a few MP3s.
High Quality (357 kb)
Low Quality (89 kb)
I think they're worth the download. However if you have
SIDAMP or SIDPLUG, you can save yourself some time and hard drive space
by downloading it in SID format here.
SO, WHAT MAKES IT ENTERTAINING?
Killing ninjas and sumo wrestlers, of course. You can
kill them yourself with a few well-placed jumpkicks. Or you can let them
stupidly walk into the traps intended for you. Sometimes you can go into
a room with one of those gigantic zapping thingies and hit the floor. The
bad guys run mindlessly after you and just get killed by the traps. You
can sit their for hours watching them do this over and over again.
For more fun, invite a friend over as player two. If
you change the settings a little, player two takes over as the sumo while
it's your turn. And you become the green bastard while he/she plays.
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Note: This picture shows a very odd glitch. If the sumo
kicks the ninja into the conveyer belt, he is stunned. He continues to be pulled upward until he hits the spikes. Ouch. |
The moral to this story:
The most fun aspect of the game should not be watching
the bad guys slaughter themselves pathetically.
| GRAPHICS | 7 | / | 10 | |
| SOUND | 7 | / | 10 | |
| GAMEPLAY | 8 | / | 10 | |
| STUPID SUMO GETTING HIMSELF FRIED | 10 | / | 10 | |
| OVERALL | 8 | / | 10 | 012345678910 |